Factions

After World War III it was only natural that the people who did not die in the conflict would group together to give themselves a better chance of survival. Some survivors form collectives, with the aim of trying to rebuild the world and make life in the wastes more productive and bearable. Other survivors band together so that they can use their superior numbers to exploit individuals or other groups who are weaker than themselves.

In The Fall there are a number of groups, made up of like-minded individuals who work together to pursue a particular goal. In the game they are referred to as "Factions". Each faction has it's own abilities, agenda, ethos and leadership structure. Some factions are large and have many members, while some are small and may have very few. Larger groups are known as a 'Major Faction' whereas smaller groups are called 'Minor Factions'.

All factions possess a degree of political power, the difference being that a smaller groups sphere of influence my only extend locally but a larger group's influence would extend beyond that. A particularly powerful faction could have a presence regionally, nationally or even globally.

Major factions are well established and may have been around for generations. They usually have a high number of members and may also have access to higher quality weapons and equipment.

Minor factions include any group which has a significant enough political presence on a local level. This could encompass any group linked to just one location. Be it a gang, tribe or militia.

List of Factions (Western Wastes)

**MAJOR**

Network (Survivors)

Union (Merchants)

United States Army (Remnants)

Soviet (Red) Army (Remnants)

Slavers

**MINOR**

Vultures (Raiders)

Jailbirds (Biker gang)

Rooks (Gang)